“We plan to increase the price after Early Access. Will the game be priced differently during and after Early Access? That includes vertical architecture, terraforming, dams with water physics, irrigation, food chains, power grids, district system, wellbeing system, day and night cycles.” You’ll be playing an endless survival mode where you expand your beaver colony while the world alternates between wet and ever deadlier dry seasons.Īll core mechanics are here but may require further iterations.
There are 7 maps included in the game, and you can create your own map using the built-in editor or download one of the maps shared by other players. “You may pick from two playable beaver factions and there’s a total of 50+ buildings, some of them faction-exclusive. What is the current state of the Early Access version? Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains – or something entirely different such as a trading system – depends on the feedback we receive.” The players’ suggestions dictate the specifics of what we add next.
“Timberborn has been evolving based on what players want and that remains the plan for Early Access development.
How is the full version planned to differ from the Early Access version? While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.” “We expect the Early Access to last at least a year. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.”Īpproximately how long will this game be in Early Access? We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t. You can reach out to me and share your opinions, ideas, and criticisms - I listen to your feedback.“We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018. This game is a passion project started by a solo developer. A smaller force can defeat a larger enemy, if commanded well. Manor Lords aims to portray battles that feel real, with large-scale unit formations, morale, flanking, fatigue, weather conditions, and equipment all coming into play. While not set in an exact place and time to allow for a sandbox experience, the game is heavily influenced by the style and architecture of late XIV century Franconia.Ĭommon medieval tropes are avoided in favor of historical accuracy, in order to make the world feel authentic, colorful, and believable. The seasons pass, the weather changes, towns can rise and fall to war, disease, or famine. The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how settlements shaped and developed. Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make planning more comfortable. Manor Lords is a medieval strategy game that combines deep, organic, and realistic city building with large-scale, tactical battles.