There are certain missable items in Cyberpunk 2077, so allowing players a chance to go back through and get them would be amazing.
To start new game plus in Ghost of Tsushima, once you’ve beaten the game, go to the main menu and select the New Game Plus option that’s now made available.
After beating the final story mission, players can reload the save right before they started it and continue exploring Night City, but there's no way to go back through the story missions again. Update 10/16/20: Today saw the release of Ghost of Tsushima’s Legends update, which alongside adding a separate co-op campaign, also introduces new game plus. Ghost of Tsushima New Game +: What Carries Over By starting a New Game + playthrough of Ghost of Tsushima, you will keep all of the Techniques, Gear Items, and Vanity Pieces you've already unlocked.
But what is New Game + in Ghosts of Tsushima and how to unlock. You can restart at any time, and everything you have acquired will transfer over. A New Game + mode with enhanced enemies would be a great way to remedy this.Ĭyberpunk 2077 is also infamously lacking a New Game + mode. Sucker Punch included a New Game+ mode in-game, for people who have completed the main story. You dont even have to beat the story in a new game+ run to start another one. The only way to truly replay the story is to start over, and for many that option doesn't sit right. The time machine allows players to replay story missions, but since the levels don't scale they will inevitably one shot everything they come across. Dragon Ball Z: Kakarot, for example, provided players with an incredibly faithful retelling of the story of Dragon Ball Z, but left them with almost nothing to do after beating the game. This changes the entire dynamic of the game, as Final Fantasy 7 Remake trains players to use items and then Hard Mode forces them to forgo them in favor of a more careful playstyle.įor every game with an amazing implementation of the New Game + feature, there seems to be one without it. In Hard Mode, players keep all of the equipment and abilities they've unlocked up to that point, but there is a major handicap in that they can't use items or recover MP in traditional ways. It's not explicitly labeled as New Game + but it checks all the boxes and basically is.
Players are free to make different choices than they did before, perhaps testing out the darker side of Demon's Souls if they stayed at Pure White World Tendency during their first playthrough.Īnother great example of this would be Final Fantasy 7 Remake's Hard mode. Just like in Ghost of Tsushima, enemies get much tougher, but the rewards are scaled accordingly. It increases the player's stagger to amazing levels, so they can easily wipe the floor with many enemies. Instead, once the credits are out of the way, you’ll have the opportunity to ‘Continue’ your save, taking you back into the game world so you’re. If you want to reset these, you will need to manually delete the player profile save. The recently released PS5 exclusive Demon's Souls comes to mind, as after players beat the main story they'll immediately be transported back to the beginning of the game with all their levels and items intact. This is by far one of the best builds to use against bosses. Ghost of Tsushima does not have new game plus. Starting a New Game does not delete Collectibles or options settings. First they need to release Ghost of Tsushima on PC, perfect for the new Steam Deck.Of course, Ghost of Tsushima isn't the only modern game with a New Game + mode, as there are actually many. One would hope with a trailer and some information on where the story will take us, but let's not get ahead of ourselves. And, if they're already being this open about the development of Ghost of Tsushima 2, then we can probably expect an official reveal soon. As a Technical Combat Designer, you will help expand gameplay systems and core player abilities, by being hands on with direct implementation and help define how they fit into the game.īut then boom, just beneath "Requirements" we see this: Must have played Ghost of Tsushima and understand its core gameplay systems.Īnd now we know exactly what project they'll be working on: Ghost of Tsushima 2. The job listing looks normal at first: Do you love prototyping new combat systems on your own? Do you like getting your hands dirty into the details of implementation? Then we would like to talk to you! We are looking for people who are passionate about Technical Combat Design. Sucker Punch, the developers of Ghost of Tsushima, recently posted a job ad for a Technical Combat Designer, and their description of the position effectively confirms development of a sequel.